About Me
I’m a one‑person studio making heartfelt games with crunchy mechanics.
Toolbox
- Engines: Unreal Engine, Roblox, Unity (long time ago)
- Code: C++, C#, Blueprints, Lua/Luau, JS
- Art & Audio: Blender, SFX from my mouth
- Fav design pillars: Low skill floor / High skill ceiling Challenges, Creativity
Values
- Growth requires honesty, and honesty means working past pride
- Keep Growing. There is always room to improve
- Appreciate the progress made
Press Kit (Template)
Looking for screenshots, logos, or a studio bio? Download the press kit (coming soon).